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1. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
TigerXtrm wrote: Suggestion: Upon destruction of a station all hangar modules are ejected towards the planet the station was anchored on.... From what I understand the new structures wont be locked to moons or planets but rather can be pla...
- by Borg Stoneson - at 2015.08.05 09:15:11
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2. New Diplomatic System (Will remove Blobbing) - in Player Features and Ideas Discussion [original thread]
Quick question Just what is to stop 2 fleets who are -10 with each other from not attacking each other but instead focusing on a 3rd fleet with neutral standings?
- by Borg Stoneson - at 2015.08.04 05:18:21
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3. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
My own thoughts. People docked: Players who are currently docked get moved to a spot in the system via "Station Emergency Evacuation Catapult System" (SEECS for short), those who are offline then dissapear, those who are online are now in space...
- by Borg Stoneson - at 2015.08.04 05:00:18
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4. Neocom - in Player Features and Ideas Discussion [original thread]
muhadin wrote: My point is there is no point in wasting resources by making it possible to switch back n forth between new and old, when the new one is perfectly fine the way it is. Just out of curiosity what resources would be wasted? I pr...
- by Borg Stoneson - at 2012.01.26 13:39:00
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5. Wormholle and claim - in Player Features and Ideas Discussion [original thread]
I really can't see it working unless they can be totaly destroyed, then it really would be like null. It should be something a group can aim for and work towards. But also something that can be brutaly taken away by a determined attacker, such is ...
- by Borg Stoneson - at 2012.01.25 17:39:00
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6. Wormholle and claim - in Player Features and Ideas Discussion [original thread]
Jack Tronic wrote: 1. Making stations in wspace would contribute to breaking wspace unless they are completely destroyable 2. A destroyable station will get reinforced and popped very very quickly by all the large groups 3. Stop trying to turn...
- by Borg Stoneson - at 2012.01.24 12:00:00
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7. Sleeper invasion. - in Player Features and Ideas Discussion [original thread]
I look forward to the day sleepers start trying to actively kick us out of WH's, MORE RIBBONS! I'd also like to see 20-50 Sleepless Guardians spawn on the Jita 4-4 undock or an incursion system. There's good story reasons for this, 4-4 is the hub...
- by Borg Stoneson - at 2012.01.24 11:34:00
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8. T3 exhumer class - in Player Features and Ideas Discussion [original thread]
Rather than a t3 mining ship I'd rather have a t3 "exploration" ship, something that can not only be customised for mining/gas harvesting but also hacking and analyzing. It should probably have the option for "some" pvp ability, enough to fend off...
- by Borg Stoneson - at 2012.01.24 11:30:00
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9. Wormholle and claim - in Player Features and Ideas Discussion [original thread]
Chaotic Mind wrote: Aren't WH system supposed to be "hard to live in"? Ouposts, Claiming and stuff would make it a confortable home... I doubt that was the plan WH's haven't been that hard to live in for quite a while now. Claiming the syst...
- by Borg Stoneson - at 2012.01.22 08:06:00
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10. Implant idea for more pew pew - in Player Features and Ideas Discussion [original thread]
High SP clones need a better source of income if that's stopping them from joining frig roams. With implants as cheap as you've suggested why even include the +3 and +4's? 12mil for a +5? just about everyone I know wouldn't even look at anything l...
- by Borg Stoneson - at 2012.01.21 13:48:00
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11. One person docking. - in Player Features and Ideas Discussion [original thread]
Hmm, not actually a bad idea, though as you said it'd kill 4-4. So maybe some stations have extra docking access or one person for every 100 in local. It would be a much better way of dealing with groups playing docking games than some of the mor...
- by Borg Stoneson - at 2012.01.21 13:42:00
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12. Worm Hole Incursions - in Player Features and Ideas Discussion [original thread]
I agree that WH's need some new things, but I have to disagree with most of what you've suggested. More WH/Kspace interaction, no, **** Kspace. Occasional NPC presence in WH's, eeh, would have to be really rare, a couple of random sites spawned....
- by Borg Stoneson - at 2012.01.21 13:10:00
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13. Implant idea for more pew pew - in Player Features and Ideas Discussion [original thread]
It's pretty easy to protect your pod in HS, and lowsec I went through several wars and lowsec roams with a set of+4's in my head without anyone even getting a lock on my pod. And that was only because I couldn't be arsed to use a jumpclone. The di...
- by Borg Stoneson - at 2012.01.21 12:47:00
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14. Wormholle and claim - in Player Features and Ideas Discussion [original thread]
(scream!) hmm, no I can't see dedicated WH scanning modules being a good idea. Maybe something that just tells you how many WH's are in the system (and within range) at a given time and not where they are, but even that is overpowered imo. The co...
- by Borg Stoneson - at 2012.01.21 12:22:00
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15. New Specialized ship classes - in Player Features and Ideas Discussion [original thread]
If I remember correctly t3 cruisers were supposd to have industrial subsystems so that they could perform gas/mining roles. While I'm not terribly upset that never happened I'd like to see an adaptable t3 explorer/industrial/harvester ship. It'd g...
- by Borg Stoneson - at 2012.01.21 11:34:00
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16. Rorqual - in Player Features and Ideas Discussion [original thread]
I agree, the Rorqual desperatly needs to be able to compress more ore at a time, the fuel saved would be irrelevent, it's about reducing the amount of time that would be wasted, and it is pure waste. As for a compression Orca... nah I don't see t...
- by Borg Stoneson - at 2012.01.21 10:30:00
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17. Wormholle and claim - in Player Features and Ideas Discussion [original thread]
CeNedra wrote: Hi, The problem is the capacity of the jf which the egg would not accept the construction of the outpost and upgrade the system. I was thinking of a new egg for WH's (though I don't see a reason why it can't be used in null t...
- by Borg Stoneson - at 2012.01.20 21:22:00
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18. easily scannable WHs that go kspace -> kspace - in Player Features and Ideas Discussion [original thread]
They exist already, you just need to scan them. Kspace>Kspace WH's that you don't have to scan down are called gates.
- by Borg Stoneson - at 2012.01.20 21:13:00
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19. Wormholes and reactions - in Player Features and Ideas Discussion [original thread]
The schematic isn't a problem at all and you don't need to be a director you just need to be a POS manager. That said I agree with you, the time and effort wasted setting up a reaction (any type) is insane and needs to be looked at.
- by Borg Stoneson - at 2012.01.20 21:11:00
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20. Corporation or shareable notes - in Player Features and Ideas Discussion [original thread]
That's a valid point, I have no idea why that even happens. Hopefully CCP will do something about it at eventualy, until then, after pasting it into the mail just relink everything. It's a pain but the alternative is leaving it up to the corpmates...
- by Borg Stoneson - at 2012.01.19 07:34:00
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